Infinity Hub

LIVE ANNOUNCEMENT SYSTEM & TELEMETRY

INFINITY HUB

LIVE ANNOUNCEMENT ADMIN

Admin Key Required

INFINITY HUB

Active accounts and script executions

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Create Announcement

Broadcast messages to connected Infinity Hub players

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0/300
Sends this announcement to every player connected to the hub.
Target players running this specific game.

LIVE PREVIEW

Simulated client notification popup inside Infinity Hub

Realtime
Roblox Client / Infinity Hub Viewport FPS: 60
Infinity Logo
Infinity Announcements
SENA ABUSE LOLLL
💡 Updates dynamically as you type in the form above.

CLIENT CONNECTION & LUA INTEGRATION

How your Infinity Hub client connects and polls for live announcements

⚠️ IMPORTANT LOCALHOST LIMITATION: localhost only works from the same computer running this server. Other Infinity Hub users cannot access http://localhost:3000 from their computers. For live announcements to users outside your network, deploy this server publicly (VPS, Railway, Render, etc.) and update PUBLIC_BASE_URL in .env.
Infinity Hub Lua Integration Example
-- =========================================================
-- Infinity Hub Announcement Poller
-- =========================================================
local HttpService = game:GetService("HttpService")

local InfinityConfig = {
    ApiUrl = "http://localhost:3000/api/announcements/latest",
    PollInterval = 15,
    HubVersion = "2.1.0",
    CurrentModule = "Ride A Pet",
    DebugMode = true
}

local lastSeenAnnouncementId = nil

-- Non-blocking announcement fetcher
local function FetchLatestAnnouncement()
    local ok, raw = pcall(function()
        return game:HttpGet(InfinityConfig.ApiUrl .. "?t=" .. tostring(tick()))
    end)
    if not ok or not raw or raw == "" or raw == "null" then return nil end
    local decodeOk, data = pcall(function()
        return HttpService:JSONDecode(raw)
    end)
    return (decodeOk and type(data) == "table") and data or nil
end

-- Start background polling loop
task.spawn(function()
    while task.wait(InfinityConfig.PollInterval) do
        local announcement = FetchLatestAnnouncement()
        if announcement and announcement.active and announcement.id ~= lastSeenAnnouncementId then
            lastSeenAnnouncementId = announcement.id
            if InfinityConfig.DebugMode then
                print("[Infinity Hub] New Announcement: " .. tostring(announcement.title))
            end
            -- Trigger popup in GUI:
            -- ShowAnnouncementNotification(announcement)
        end
    end
end)

Infinity Hub Local Announcement System • Built for Local Development & Seamless Cloud Deployment

Admin Authorization

Enter the administrator password from your .env

Configurable in your .env file